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Plus, it can be cast on YOUR back row! They just pound your party with that spell repeatedly. It's pretty good damage on its own, then it knocks you prone so other enemies can beat the heck out of those party members that are prone, and it can be cast from behind the enemy tanks, so your melee can't even get to the priests many times. And, from experience playing the game, there are few spells that cause me more problems than the Priest spell that looks like an animation of a big, golden hammer slamming down on top of your party members. If you need healing, a priest is the best option. No class heals as well as a Priest, period.
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(And, you don't have to run out in front of your tank to let your spells fly!) Ciphers do good weapon damage between spells and don't have a per rest restriction on their spells, either. Ciphers' damage spells (and, to a lesser extent, Priests) tend to effect only enemies and tend to be centered on a target or a location, so their AOEs are pretty safe to use. One major issue with Wizards and Druids is that their AOE spells can usually hurt your party members and tend to be Cone-shaped. It's kind of melee only and it relies too much on circumstancial buffs (ie being surrounded by enemies in melee reach and below 50% health, which are both terrible ideas in this game).ģ. Barb is the only one that is tempting - because of Carnage. I will NEVER use a Monk, Ranger, or Barb while I can use a Fighter to fill the same role. They can off-tank and it's great to have some in a party. You can specialize them in Ruffian Weapons and use Sabres with a Shield or Pistols/Blunderbusses. Fighters aren't just tanks - they are good, durable, versatile DPS. I won't even bother with the other classes. I have come to prefer Paladins, Fighters, Ciphers, Rogues, and Priests. Here's a few points you might consider, from my perspective:ġ.
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This is kind of a loaded question and you'll get a ton of different opinions, but I'll throw in my 2 cents. (Kana can still tank OK with shield and proper defense talents though). As Kana is built more towards damage, there wouldn't be too much overlap with the existing Chanter either. I find them a bit passive for the Watcher though. "Positioning" being that the primary targets you want knocked down are generally enemies that are out of range of a tanking Fighter.Ĭhanter is both beefy and very party oriented thanks to constant buffs. The knock-down effects are very limited due to duration and positioning. In contrast, I find that Fighter's "Constant Recovery" loses relevance the farther you get in the game. The main negative to a Paladin and I consider this a huge negative actually, is that "Dispositions" can really limit your RPing fun if you let yourself get too obsessed with power gaming. Flames of Devotion is great with high damage weapons as well, and gives the Paladin Rogue-Tier burst damage against choice targets such as spellcasters. "Deprive the Unworthy" and the Exhortation are all pretty good as well. Zealous Focus/Endurance is great for the other melee. Faith and Conviction makes the Paladin very beefy and gives you a bit of leeway in equipment loadout. I personally prefer Paladins to Fighters mechanically, especially if you have multiple front liners. Unintuitive builds such as spell weapon Wizards, can be surprisingly effective in Pillars of Eternity.
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With Riposte and Adept Evasion a tank Rogue may be interesting. The Barbarian is supposed to be one of the best classes to face multiple enemies in melee - seeing as one of the main tactics in the game is to bottleneck enemies in doors and chokepoints, what better than a Barbarian to hold the line and lay waste to the enemy while your casters wreck havoc from behind? This is very useful, because as soon as the thief backstashoots one of the enemies your whole party is officially in combat, allowing your priests, wizards and chanters to buff the ever living crap out of your party while your thief leads em like the pied piper.īy the time they reach you they had better be ready to face the storm. The backstab sneak attack allows you to sneak up on people and one shot caster enemies before leading the rest back to your party in a prepared position. On the other hand there is little with so much concentrated damage potential as a thief stabbing disabled foes - you will turn groups of debuffed enemies into a whirlwind of baseball sized flesh goblets spraying away from you in a matter of seconds. I really like the Monk class so far, it gets a decent amount of bonus elemental damage, synergizes with being injured in combat, and is quick/tanky at the same time. I would really advise you to take the Monk, Thief or Bearbarian class - there is currently no NPC in the game that has this, so you are missing out on mechanics, skills and maybe dialogue options if you go for one of the classes already present via companions.
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